Gta sa mp keeps crashing
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#Gta sa mp keeps crashing mod
It’s gratifying to know that so many people have enjoyed a mod that we created. I knew that a good mod for a really popular game like GTA:SA was going to have lots of fans and a large community. It was also obvious that San Andreas was going to be very popular on PC. Kye: I knew there was a huge fan base for GTA multiplayer mods. UNi: Is the SA-MP community as big as you expected it to be or still getting where you wanted? In March 2005 I decided that I should probably work on my own multiplayer mod for San Andreas and that’s how SA-MP was born. MTA:Blue for Vice City never made it to release. This argument against the SDK ended with me leaving their development team in late 2004 – a few months after San Andreas was released on the PlayStation 2. We had already been working on MTA:Blue for over a year. While I didn’t think the idea of an SDK was bad, I knew it was going to push the release date out by at least 6 months.
#Gta sa mp keeps crashing mods
At some point in MTA:Blue development, some of the team members decided that it would be cool if MTA:Blue came with an SDK so that people could create their own multiplayer mods in C++. After a few months of working (on and off) on MTA:Blue, Cray stood down as the lead developer and gave the position to me. We used a third-party network library that I had found called RakNet and there was also an in-game GUI. MTA:Blue was a new multiplayer mod for Vice City which was a lot more advanced than the original MTA:VC. I was also working on another project within MTA called MTA:Blue.
#Gta sa mp keeps crashing code
After this was finished, I sent the program and source code to the MTA dev team, hoping they’d find it useful and be able to sync the animations.Īfter MTA:VC 0.2 was released in September 2003, the lead developer ( Cray) invited me to join the MTA dev team. After doing some research on GTA modding, I started working on a small program to sync animations between two game actors. I thought if this mod had player animations and smoother vehicle movement, I’d be satisfied playing it.Īlthough I had no experience with game programming, I did have a few years of experience with assembly and C. The cars sort of skidded around the place as well. I wasn’t expecting much from a hacked-in multiplayer, although I noticed the players didn’t seem to have any running animations and tended to teleport around. The idea of multiplayer hacked-in to a game seemed impossible to me. Naturally I was very excited to find this mod. They had released MTA:VC 0.1 and were working on the next version 0.2. One day I was searching around for Vice City mods and discovered Multi Theft Auto (MTA).
![gta sa mp keeps crashing gta sa mp keeps crashing](https://image.prntscr.com/image/ri2WN4JcRW6iCLVaadJ2-Q.png)
I looked around in the game options and on the box for any multiplayer info, but found out quickly that the game didn’t have a multiplayer option. I also remember thinking about how cool it would be to have other players running around Vice City in some sort of free-roam multiplayer with pedestrians and cops. I was amazed at how much freedom the player had and I remember thinking at the time that Vice City was the best game that I had ever played. Vice City was my first experience with the new street level GTA. Kye: In early 2003 I purchased GTA: Vice City for PC. UNi: When did you start working on this multiplayer project for Grand Theft Auto and why? If you’re a SA-MP player, continue reading and get to know more about this project that kept you entertained over the years. We’ve been talking with Kye, leader of the multiplayer modification for Grand Theft Auto San Andreas, SA-MP.